Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Captivating Crossroads

· Land

During your first three turns of the game, Captivating Crossroads enters the battlefield tapped if you were the starting player. As Captivating Crossroads enters the battlefield, choose a color. {T}: Add one mana of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Woodland Chasm Snow Land — Swamp Forest ({T}: Add {B} or {G}.) Woodland Chasm enters the battlefield tapped.
Forgotten Sentinel 4Artifact Creature — Golem Forgotten Sentinel enters the battlefield tapped. 4/3
Rusted Sentinel 4Artifact Creature — Golem Rusted Sentinel enters the battlefield tapped. 3/4
Trace of Abundance R/WGEnchantment — Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Swirling Spriggan 2GGCreature — Goblin Shaman {G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn. 3/3
Scarwood Treefolk 3GCreature — Treefolk Scarwood Treefolk enters the battlefield tapped. 3/5
All Suns' Dawn 4GSorcery For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color.
Woodland Wanderer 3GCreature — Elemental Vigilance, trample Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. 2/2
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Page 45