M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
March of the Returned | 3B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Morbid Plunder | 1BB | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Soul Salvage | 2B | Sorcery | Return up to two target creature cards from your graveyard to your hand. |
Unmake the Graves | 4B | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return up to two target creature cards from your graveyard to your hand. |
Nezahal, Primal Tide | 5UU | Legendary Creature — Elder Dinosaur | This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step. 7/7 |
Oust | W | Sorcery | Put target creature into its owner's library second from the top. Its controller gains 3 life. |
Hallowed Respite | WU | Sorcery | Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Nephalia | Plane — Innistrad | At the beginning of your end step, mill seven cards. Then return a card at random from your graveyard to your hand. Whenever chaos ensues, return target card from your graveyard to your hand. | |
Weatherseed Totem | 3 | Artifact | {T}: Add {G}. {2}{G}{G}{G}: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand. |
Cycle of Life | 1GG | Enchantment | Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature. |