M:tG card similarity search
1BB · Creature — Vampire
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Name | Mana | Type | Text |
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Fodder Launch | 3B | Tribal Sorcery — Goblin | As an additional cost to cast this spell, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
Overwhelming Encounter | 3GG | Sorcery | Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control. |
Embercleave | 4RR | Legendary Artifact — Equipment | Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} |
Janjeet Sentry | 2U | Creature — Vedalken Soldier | When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature. 2/3 |
Serpent's Gift | 2G | Instant | Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) |
Veteran Charger | 2G | Creature — Centaur Soldier | When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2 |
Yotian Dissident | GW | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target creature you control. 1/1 |
Side Quest | W | Sorcery | Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) |
Success! | W | Instant | Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. |
Cleaver Riot | 4R | Sorcery | Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.) |