M:tG card similarity search
3W · Enchantment — Aura
Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Name | Mana | Type | Text |
---|---|---|---|
Frenzied Goblin | R | Creature — Goblin Berserker | Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. 1/1 |
Isolation Zone | 2WW | Enchantment | When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
Desperate Castaways | 1B | Creature — Human Pirate | Desperate Castaways can't attack unless you control an artifact. 2/3 |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Pentarch Ward | 2W | Enchantment — Aura | Enchant creature As Pentarch Ward enters the battlefield, choose a color. When Pentarch Ward enters the battlefield, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward. |
Relic Putrescence | 2B | Enchantment — Aura | Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter. |
Myntasha, Honored One | 2GG | Legendary Snow Creature — Elk | As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.) 3/3 |
Nacre Talisman | 2 | Artifact | Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent. |
Assault Suit | 4 | Artifact — Equipment | Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3} |
Orim's Thunder | 2W | Instant | Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. |