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17 May 2024: Card library updated.

Captured by the Consulate

3W · Enchantment — Aura

Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Similar cards

Color identity:
NameManaTypeText
Immobilizing Ink 1UEnchantment — Aura Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Discard a card: Untap this creature."
Serra Bestiary WWEnchantment — Aura Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Spider Food 2GSorcery Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Seizures 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
Lightning Talons 2REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and has first strike. (It deals combat damage before creatures without first strike.)
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Barrier Breach 2GInstant Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
Disorienting Glower Sorcery Players can't cast spells until the Hydra's next turn.
Mazzy, Truesword Paladin 1RGWLegendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
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