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17 May 2024: Card library updated.

Carapace

G · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Saving Grace 1WEnchantment — Aura Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Vow of Flight 2UEnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Azorius First-Wing WUCreature — Griffin Flying, protection from enchantments 2/2
Exoskeletal Armor 1GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Wreath of Geists GEnchantment — Aura Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.
Sky Tether WEnchantment — Aura Enchant creature Enchanted creature has defender and loses flying.
Call to Serve 1WEnchantment — Aura Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Rootwater Shaman 2UCreature — Merfolk Shaman You may cast Aura spells with enchant creature as though they had flash. 2/2
Captivating Glance 2UEnchantment — Aura Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Torture BEnchantment — Aura Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
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