M:tG card similarity search
5G · Enchantment — Aura
Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.
Name | Mana | Type | Text |
---|---|---|---|
Psychic Paper | 2 | Artifact — Equipment | As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type. Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type. Equip {2} |
Grounded | 1G | Enchantment — Aura | Enchant creature Enchanted creature loses flying. |
Accumulated Knowledge | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
Frantic Inventory | 1U | Instant | Draw a card, then draw cards equal to the number of cards named Frantic Inventory in your graveyard. |
Take Inventory | 1U | Sorcery | Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard. |
Volatile Chimera | 2R | Creature — Elemental Chimera | Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability. 3/2 |
Necrogen Communion | 1B | Enchantment — Aura | Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control. |
Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
Alexi's Cloak | 1U | Enchantment — Aura | Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Strandwalker | 5 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4} |