Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Careening Mine Cart

3 · Artifact — Vehicle

Whenever Careening Mine Cart attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3

Similar cards

Color identity:
NameManaTypeText
Dwarven Berserker 1RCreature — Dwarf Berserker Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn. 1/1
Angelic Protector 3WCreature — Angel Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. 2/2
Renegade Wheelsmith 1RWCreature — Dwarf Pilot Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2
Brushwagg 1GGCreature — Brushwagg Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn. 3/2
Cyclops Gladiator 1RRRCreature — Cyclops Warrior Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4
Sword of Dungeons & Dragons 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}
Hollowsage 3BCreature — Merfolk Wizard Whenever Hollowsage becomes untapped, you may have target player discard a card. 2/2
Mossdog GCreature — Plant Dog Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog. 1/1
Tolarian Entrancer 1UCreature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Hate Mirage 3RSorcery Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Page 214