M:tG card similarity search
2UU · Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Name | Mana | Type | Text |
---|---|---|---|
Psychic Symbiont | 4UB | Creature — Nightmare Horror | Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3 |
Geth's Grimoire | 4 | Artifact | Whenever an opponent discards a card, you may draw a card. |
Anvil of Bogardan | 2 | Artifact | Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card. |
The Bath Song | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}. |
Sphinx of Enlightenment | 4UU | Creature — Sphinx | Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5 |
Merfolk Looter | 1U | Creature — Merfolk Rogue | {T}: Draw a card, then discard a card. 1/1 |
Jace, Wielder of Mysteries | 1UUU | Legendary Planeswalker — Jace | If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4 |
Change of Fortune | 3R | Sorcery | Discard your hand, then draw a card for each card you've discarded this turn. |
Practical Research | 3UR | Instant | Draw four cards. Then discard two cards unless you discard an instant or sorcery card. |
Go Blank | 2B | Sorcery | Target player discards two cards. Then exile that player's graveyard. |