M:tG card similarity search
2G · Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}." Channel — {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Name | Mana | Type | Text |
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Sidewinder Sliver | W | Creature — Sliver | All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.) 1/1 |
The Superlatorium | Artifact — Attraction | Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction. | |
Sisay's Ingenuity | U | Enchantment — Aura | Enchant creature When Sisay's Ingenuity enters the battlefield, draw a card. Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn." |
Hunter Sliver | 1R | Creature — Sliver | All Sliver creatures have provoke. (Whenever a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.) 1/1 |
Two-Headed Sliver | 1R | Creature — Sliver | All Sliver creatures have menace. (They can't be blocked except by two or more creatures.) 1/1 |
Flame Fusillade | 3R | Sorcery | Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target." |
Infernal Scarring | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card." |
Rope Line Attendant | GW | Creature — Cat Citizen | When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token." 2/2 |
Drudge Spell | BB | Enchantment | {B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
Resplendent Mentor | 4W | Creature — Kithkin Cleric | White creatures you control have "{T}: You gain 1 life." 2/2 |