M:tG card similarity search
W · Creature — Human Cleric
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Wojek Apothecary | 2WW | Creature — Human Cleric | Radiance — {T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn. 1/1 |
Wandering Mage | WUB | Creature — Human Cleric Wizard | {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3 |
Eiganjo Castle | Legendary Land | {T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn. | |
Ordruun Commando | 3R | Creature — Minotaur Soldier | {W}: Prevent the next 1 damage that would be dealt to Ordruun Commando this turn. 4/1 |
Collector Protector | 3WW | Creature — Human Gamer | {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5 |
Master Apothecary | WWW | Creature — Human Cleric | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Benevolent Ancestor | 2W | Creature — Spirit | Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4 |
Orim's Touch | W | Instant | Kicker {1} (You may pay an additional {1} as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead. |
Elvish Healer | 2W | Creature — Elf Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2 |
Dawnfluke | 3W | Creature — Elemental | Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 0/3 |