M:tG card similarity search
2BR · Creature — Skeleton Warrior
Whenever a creature blocks, that creature's controller loses 1 life. {1}{B}{R}: Regenerate Carnage Gladiator. 4/2
Name | Mana | Type | Text |
---|---|---|---|
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Roughshod Mentor | 5G | Creature — Giant Warrior | Green creatures you control have trample. 5/4 |
Pontiff of Blight | 4BB | Creature — Zombie Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) 2/7 |
Grappling Hook | 4 | Artifact — Equipment | Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4} |
Venomous Breath | 3G | Instant | Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn. |
Convalescent Care | 1WW | Enchantment | At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card. |
Death Wish | 1BB | Sorcery | You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish. |
Unleash the Flux | Phenomenon | When you encounter Unleash the Flux, each player sacrifices a nonland permanent, then you flip a coin. If you lose the flip, repeat this process. (Then planeswalk away from this phenomenon.) | |
Life Goes On | G | Instant | You gain 4 life. If a creature died this turn, you gain 8 life instead. |
Goblin War Drums | 2R | Enchantment | Creatures you control have menace. (They can't be blocked except by two or more creatures.) |