M:tG card similarity search
1B/RB/R · Creature — Devil Detective
When Carnage Interpreter enters the battlefield, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace. 3/3
Name | Mana | Type | Text |
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Goblin Banneret | R | Creature — Goblin Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {1}{R}: Goblin Banneret gets +2/+0 until end of turn. 1/1 |
Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Arjun, the Shifting Flame | 4UR | Legendary Creature — Sphinx Wizard | Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. 5/5 |
Sword of Vengeance | 3 | Artifact — Equipment | Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3} |
X | UB | Legendary Creature — Human Spy | As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost. 2/2 |
Darkthicket Wolf | 1G | Creature — Wolf | {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Snarling Wolf | G | Creature — Wolf | {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Decoy Gambit | 2U | Instant | For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card. |
Pardic Lancer | 4R | Creature — Human Barbarian | Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn. 3/2 |
Everflame Eidolon | 1R | Enchantment Creature — Spirit | Bestow {2}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) {R}: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1. 1/1 |