Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Carnassid

4GG · Creature — Beast

Trample {1}{G}: Regenerate Carnassid. 5/4

Similar cards

Color identity:
NameManaTypeText
Fatal Mutation BEnchantment — Aura Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
A-Ochre Jelly XGCreature — Ooze Trample Ward {2} Ochre Jelly enters the battlefield with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down. 0/0
Llanowar Greenwidow 2GCreature — Spider Reach, trample Domain — {7}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control. 4/3
Hurr Jackal RCreature — Jackal {T}: Target creature can't be regenerated this turn. 1/1
Dead Ringers 4BSorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Rowan's Talent 2RREnchantment — Aura Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Rite of Belzenlok 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create two 0/1 black Cleric creature tokens. III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Darksteel Sentinel 6Artifact Creature — Golem Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 3/3
Lonesome Unicorn 4WCreature — Unicorn Vigilance 3/3
Do or Die 1BSorcery Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
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