M:tG card similarity search
4BR · Creature — Nightmare Horse
First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Lukka, Wayward Bonder | 4RR | Legendary Planeswalker — Lukka | [+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [−2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [−7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target." Loyalty 5 |
Anzrag, the Quake-Mole | 2RG | Legendary Creature — Mole God | Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able. 8/4 |
Hematite Talisman | 2 | Artifact | Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent. |
Bastion Inventor | 5U | Creature — Vedalken Artificer | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/4 |
Saint Traft and Rem Karolus | URW | Legendary Creature — Spirit Human | Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus. 3/4 |
Vladimir and Godfrey | 2W | Legendary Creature — Zombie Knight | Rejuvenation — {2}{W}: Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature. 3/2 |
Ghostly Sentinel | 4W | Creature — Kor Spirit | Flying, vigilance 3/3 |
Belle of the Brawl | 2B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. 3/2 |
Winged Sliver | 1U | Creature — Sliver | All Sliver creatures have flying. 1/1 |
Gallant Cavalry | 3W | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2 |