Card Codex

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17 May 2024: Card library updated.

Carnival of Souls

1B · Enchantment

Whenever a creature enters the battlefield, you lose 1 life and add {B}.

Similar cards

Color identity:
NameManaTypeText
Division Table Artifact — Contraption Whenever you crank Division Table, target player loses 2 life.
Blind Hunter 2WBCreature — Bat Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life. 2/2
Siege Rhino 1WBGCreature — Rhino Trample When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life. 4/5
Transcendence 3WWWEnchantment You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Shepherd of Rot 1BCreature — Zombie Cleric {T}: Each player loses 1 life for each Zombie on the battlefield. 1/1
Epicure of Blood 4BCreature — Vampire Whenever you gain life, each opponent loses 1 life. 4/4
Arrogant Outlaw 2BCreature — Vampire Noble When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life. 3/2
Bloodhunter Bat 3BCreature — Bat Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life. 2/2
Vampire Sovereign 3BBCreature — Vampire Noble Flying When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life. 3/4
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
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