M:tG card similarity search
B · Creature — Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Shockmaw Dragon | 4RR | Creature — Dragon | Flying Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls. 4/4 |
Seshiro the Anointed | 4GG | Legendary Creature — Snake Monk | Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
Stromkirk Patrol | 4B | Creature — Vampire Soldier | Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. 4/3 |
Gustcloak Harrier | 1WW | Creature — Bird Soldier | Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat. 2/2 |
Gustcloak Skirmisher | 3W | Creature — Bird Soldier | Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat. 2/3 |
Kjeldoran Frostbeast | 3GW | Creature — Elemental Beast | At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast. 2/4 |
Harsh Justice | 2W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller. |
Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
Mana-Charged Dragon | 4RR | Creature — Dragon | Flying, trample Join forces — Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way. 5/5 |
Skullbriar, the Walking Grave | BG | Legendary Creature — Zombie Elemental | Haste Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. 1/1 |