M:tG card similarity search
UU · Enchantment — Aura
Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.
Name | Mana | Type | Text |
---|---|---|---|
Cradle to Grave | 1B | Instant | Destroy target nonblack creature that entered the battlefield this turn. |
Grafted Butcher | 1B | Creature — Phyrexian Samurai | When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn. Other Phyrexians you control get +1/+1. {3}{B}, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery. 2/2 |
Deeproot Elite | 1G | Creature — Merfolk Warrior | Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. 1/1 |
Watchful Giant | 5W | Creature — Giant Soldier | When Watchful Giant enters the battlefield, create a 1/1 white Human creature token. 3/6 |
Mardu Hordechief | 2W | Creature — Human Warrior | Raid — When Mardu Hordechief enters the battlefield, if you attacked this turn, create a 1/1 white Warrior creature token. 2/3 |
Mountain Mover | 2R | Artifact — Vehicle | Flying, haste Whenever Mountain Mover enters the battlefield or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3 5/3 |
Mind Carver | B | Artifact — Equipment | When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} |
Makeshift Binding | 2W | Enchantment | When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life. |
Herbology Instructor | 1G | Creature — Treefolk Druid | When Herbology Instructor enters the battlefield, you gain 3 life. {6}{B/P}: Transform Herbology Instructor. Activate only as a sorcery. ({B/P} can be paid with either {B} or 2 life.) 1/3 |
Spine of Ish Sah | 7 | Artifact | When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. |