Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cartel Aristocrat

WB · Creature — Human Advisor

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Mezzio Mugger 4RCreature — Viashino Rogue Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/3
Flamerush Rider 4RCreature — Human Warrior Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/3
Sword Dancer 1WCreature — Human Rebel {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
Llanowar Druid 1GCreature — Elf Druid {T}, Sacrifice Llanowar Druid: Untap all Forests. 1/2
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Might of the Ancestors 2WEnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Psychomancer 1BArtifact Creature — Necron Wizard Flying Harbinger of Despair — Whenever Psychomancer or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, target opponent loses 1 life and you gain 1 life. 1/1
Deepwood Drummer 1GCreature — Human Spellshaper {G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn. 1/1
Goblin Sledder RCreature — Goblin Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. 1/1
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