M:tG card similarity search
WB · Creature — Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Sphinx of the Guildpact | 7 | Artifact Creature — Sphinx | Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) 5/5 |
Bronzebeak Moa | 2GW | Creature — Bird | Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn. 2/2 |
Heliod, Sun-Crowned | 2W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn. 5/5 |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |
Primal Forcemage | 2G | Creature — Elf Shaman | Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 2/2 |
Highland Berserker | 1R | Creature — Human Berserker Ally | Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1 |
Bladed Sentinel | 4 | Artifact Creature — Construct | {W}: Bladed Sentinel gains vigilance until end of turn. 2/4 |
Toxin Analysis | B | Instant | Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Trained Condor | 2U | Creature — Bird | Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn. 2/1 |
Hanweir Lancer | 2R | Creature — Human Knight | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Hanweir Lancer is paired with another creature, both creatures have first strike. 2/2 |