M:tG card similarity search
1GG · Creature — Spirit
Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card. 2/5
Name | Mana | Type | Text |
---|---|---|---|
Slayer's Bounty | W | Legendary Artifact — Clue | When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand. Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook. {2}, Sacrifice Slayer's Bounty: Draw a card. |
Biomantic Mastery | 4G/UG/UG/U | Sorcery | Draw a card for each creature target player controls, then draw a card for each creature another target player controls. |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Depopulate | 2WW | Sorcery | Each player who controls a multicolored creature draws a card. Then destroy all creatures. |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |
Soul of Magma | 3RR | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature. 2/2 |
Trove Tracker | 2U | Creature — Human Pirate | When Trove Tracker dies, draw a card. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 2/2 |
Dictate of Kruphix | 1UU | Enchantment | Flash At the beginning of each player's draw step, that player draws an additional card. |
Sekki, Seasons' Guide | 5GGG | Legendary Creature — Spirit | Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it. If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens. Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield. 0/0 |
Invasion of Amonkhet | 1UB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.) |