M:tG card similarity search
1RR · Enchantment — Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
Name | Mana | Type | Text |
---|---|---|---|
Saprazzan Heir | 1U | Creature — Merfolk | Whenever Saprazzan Heir becomes blocked, you may draw three cards. 1/1 |
Retaliate | 2WW | Instant | Destroy all creatures that dealt damage to you this turn. |
Ancient Tomb | Land | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | |
Douse in Gloom | 2B | Instant | Douse in Gloom deals 2 damage to target creature and you gain 2 life. |
Essence Extraction | 1BB | Instant | Essence Extraction deals 3 damage to target creature and you gain 3 life. |
Last Kiss | 2B | Instant | Last Kiss deals 2 damage to target creature and you gain 2 life. |
Pharika's Cure | BB | Instant | Pharika's Cure deals 2 damage to target creature and you gain 2 life. |
Sorin's Thirst | BB | Instant | Sorin's Thirst deals 2 damage to target creature and you gain 2 life. |
Vicious Hunger | BB | Sorcery | Vicious Hunger deals 2 damage to target creature and you gain 2 life. |
Foray of Orcs | 3R | Sorcery | Amass Orcs 2. When you do, Foray of Orcs deals X damage to target creature an opponent controls, where X is the amassed Army's power. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |