Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Case of the Burning Masks

1RR · Enchantment — Case

When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls. To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.) Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

Similar cards

Color identity:
NameManaTypeText
Wing Storm 2GSorcery Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
Thieves' Fortune 2UTribal Instant — Rogue Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Idyllic Grange Land — Plains ({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
Garruk, Savage Herald 4GGLegendary Planeswalker — Garruk [+1]: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library. [−2]: Target creature you control deals damage equal to its power to another target creature. [−7]: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked." Loyalty 5
Archon of Emeria 2WCreature — Archon Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter the battlefield tapped. 2/3
Coiling Oracle GUCreature — Snake Elf Druid When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. 1/1
Sunset Pyramid 2Artifact Sunset Pyramid enters the battlefield with three brick counters on it. {2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card. {2}, {T}: Scry 1.
Luminesce WInstant Prevent all damage that black sources and red sources would deal this turn.
Executioner's Swing WBInstant Target creature that dealt damage this turn gets -5/-5 until end of turn.
Lightning Volley 3RInstant Until end of turn, creatures you control gain "{T}: This creature deals 1 damage to any target."
Page 278