M:tG card similarity search
2R · Enchantment — Case
When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Spellbook | 0 | Artifact | You have no maximum hand size. |
Fable of the Mirror-Breaker | 2R | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Eruth, Tormented Prophet | 1UR | Legendary Creature — Human Wizard | If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn. 2/4 |
Psychic Strike | 1UB | Instant | Counter target spell. Its controller mills two cards. |
Tevesh Szat, Doom of Fools | 4B | Legendary Planeswalker — Szat | [+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner Loyalty 4 |
Basilica Bell-Haunt | WWBB | Creature — Spirit | When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life. 3/4 |
Elven Rite | 1G | Sorcery | Distribute two +1/+1 counters among one or two target creatures. |
Blaster Mage | 2R | Creature — Human Spellshaper | {R}, {T}, Discard a card: Destroy target Wall. 2/2 |
Duelist of the Mind | 1U | Creature — Human Advisor | Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. */3 |
Battle of Wits | 3UU | Enchantment | At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game. |