Card Codex

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17 May 2024: Card library updated.

Case of the Crimson Pulse

2R · Enchantment — Case

When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Similar cards

Color identity:
NameManaTypeText
Wrench Mind BBSorcery Target player discards two cards unless they discard an artifact card.
Rakshasa's Secret 2BSorcery Target opponent discards two cards. Mill two cards.
Vision Skeins 1UInstant Each player draws two cards.
Form of the Mulldrifter 4UTribal Enchantment — Elemental When Form of the Mulldrifter enters the battlefield, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)
Double Take 3UUInstant Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Down 3BSorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
Oblivion 4BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target opponent discards two cards.
Deception 2BSorcery Target opponent discards two cards.
Mind Rot 2BSorcery Target player discards two cards.
Harvest Fear 3BSorcery — Adventure Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
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