M:tG card similarity search
U · Enchantment — Case
When this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.) Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Name | Mana | Type | Text |
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Imagecrafter | U | Creature — Human Wizard | {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1 |
The War in Heaven | 3BBB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. |
Rusted Slasher | 4 | Artifact Creature — Phyrexian Horror | Sacrifice an artifact: Regenerate Rusted Slasher. 4/1 |
Bond Beetle | G | Creature — Insect | When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature. 0/1 |
Ironshell Beetle | 1G | Creature — Insect | When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |
Ezrim, Agency Chief | 1WWUU | Legendary Creature — Archon Detective | Flying When Ezrim, Agency Chief enters the battlefield, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn. 5/5 |
Haunted Plate Mail | 4 | Artifact — Equipment | Equipped creature gets +4/+4. {0}: Until end of turn, Haunted Plate Mail becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |
Blinkmoth Nexus | Land | {T}: Add {C}. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn. | |
Domineer | 1UU | Enchantment — Aura | Enchant artifact creature You control enchanted artifact creature. |