M:tG card similarity search
1U · Enchantment — Case
When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Name | Mana | Type | Text |
---|---|---|---|
Mend the Wilds | G | Instant — Adventure | Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
Adventurous Impulse | G | Sorcery | Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. |
Jace, the Living Guildpact | 2UU | Legendary Planeswalker — Jace | [+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards. Loyalty 5 |
Mnemonic Nexus | 3U | Instant | Each player shuffles their graveyard into their library. |
Courageous Outrider | 3W | Creature — Human Scout | When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 3/4 |
Lair Delve | 2G | Sorcery | Reveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. |
Redcap Gutter-Dweller | 2RR | Creature — Goblin Warrior | Menace When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block." At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn. 3/3 |
Ancient Stirrings | G | Sorcery | Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. |
Ragavan, Nimble Pilferer | R | Legendary Creature — Monkey Pirate | Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 2/1 |
Rashmi, Eternities Crafter | 2GU | Legendary Creature — Elf Druid | Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand. 2/3 |