Card Codex

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17 May 2024: Card library updated.

Case of the Shattered Pact

2 · Enchantment — Case

When this Case enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Guardian of Faith 1WWCreature — Spirit Knight Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.) 3/2
Maro's Gone Nuts GGEnchantment Double any effect that doubles. (It quadruples.)
Hot Fix 4WUSorcery You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.
Sylvan Advocate 1GCreature — Elf Druid Ally Vigilance As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2. 2/3
Hooded Kavu 2RCreature — Kavu {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Illusionary Terrain UUEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Illusionary Terrain enters the battlefield, choose two basic land types. Basic lands of the first chosen type are the second chosen type.
Avatar of Slaughter 6RRCreature — Avatar All creatures have double strike and attack each combat if able. 8/8
Trepanation Blade 3Artifact — Equipment Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard. Equip {2}
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
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