M:tG card similarity search
1UU · Enchantment — Case
At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Name | Mana | Type | Text |
---|---|---|---|
Curse of Echoes | 4U | Enchantment — Aura Curse | Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control. |
Hewed Stone Retainers | 3 | Artifact Creature — Golem | Cast this spell only if you've cast another spell this turn. 4/4 |
Show of Confidence | 1W | Instant | When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies. Put a +1/+1 counter on target creature. It gains vigilance until end of turn. |
Bloodlord of Vaasgoth | 3BB | Creature — Vampire Warrior | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3. 3/3 |
Doublecast | RR | Sorcery | When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
Teach by Example | U/RU/R | Instant | When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. |
Cephalid Shrine | 1UU | Enchantment | Whenever a player casts a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell. |
Galvanic Iteration | UR | Instant | When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback {1}{U}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Krark, the Thumbless | 1R | Legendary Creature — Goblin Wizard | Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) 2/2 |
Onslaught | R | Enchantment | Whenever you cast a creature spell, tap target creature. |