M:tG card similarity search
1B · Enchantment — Case
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
Name | Mana | Type | Text |
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Gifts Given | 3U | Instant | Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library. |
Nevinyrral, Urborg Tyrant | 3WUB | Legendary Creature — Zombie Wizard | Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments. 3/6 |
Cateran Kidnappers | 2BB | Creature — Human Mercenary | {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 4/2 |
Cateran Persuader | BB | Creature — Human Mercenary | {1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. 2/1 |
Supply Caravan | 4W | Creature — Camel | When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5 |
Foresight | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep. |
Battery | 3G | Sorcery | Create a 3/3 green Elephant creature token. |
Emrakul's Hatcher | 4R | Creature — Eldrazi Drone | When Emrakul's Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}." 3/3 |
Rampant Rejuvenator | 3G | Creature — Plant Hydra | Rampant Rejuvenator enters the battlefield with two +1/+1 counters on it. When Rampant Rejuvenator dies, search your library for up to X basic land cards, where X is Rampant Rejuvenator's power, put them onto the battlefield, then shuffle. 0/0 |
Heart's Desire | G | Sorcery — Adventure | Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.) |