Card Codex

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17 May 2024: Card library updated.

Cast Through Time

4UUU · Enchantment

Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Similar cards

Color identity:
NameManaTypeText
Neutralize 1UUInstant Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)
Traumatic Visions 3UUInstant Counter target spell. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Implement of Malice 2Artifact {B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery. When Implement of Malice is put into a graveyard from the battlefield, draw a card.
Last Word 2UUInstant This spell can't be countered. Counter target spell.
Stubborn Denial UInstant Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Overwhelming Denial 2UUInstant Surge {U}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
Veil of Summer GInstant Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Dauntless Cathar 2WCreature — Human Soldier {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery. 3/2
Warden of the Inner Sky WCreature — Human Soldier As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2
Invigorating Hot Spring 1RGEnchantment Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it. Modified creatures you control have haste. (Equipment, Auras you control, and counters are modifications.) Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
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