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17 May 2024: Card library updated.

Cast into Darkness

1B · Enchantment — Aura

Enchant creature Enchanted creature gets -2/-0 and can't block.

Similar cards

Color identity:
NameManaTypeText
Haunter of Nightveil 3UBCreature — Spirit Creatures your opponents control get -1/-0. 3/4
Nemesis Mask 3Artifact — Equipment All creatures able to block equipped creature do so. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Prowler's Helm 2Artifact — Equipment Equipped creature can't be blocked except by Walls. Equip {2}
Great Wall 2WEnchantment Creatures with plainswalk can be blocked as though they didn't have plainswalk.
Ashiok's Skulker 4UCreature — Nightmare {3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5
Breaker of Armies 8Creature — Eldrazi All creatures able to block Breaker of Armies do so. 10/8
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Gnat Alley Creeper 2RCreature — Human Rogue Gnat Alley Creeper can't be blocked by creatures with flying. 3/1
Frilled Sea Serpent 4UUCreature — Serpent {5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. 4/6
Siege Modification 1RREnchantment — Aura Enchant creature or Vehicle As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types. Enchanted creature gets +3/+0 and has first strike.
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