M:tG card similarity search
· Land
Castle Embereth enters the battlefield tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Knight of Dusk's Shadow | 1B | Creature — Human Knight | Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: Knight of Dusk's Shadow gets +1/+1 until end of turn. 2/2 |
Rad Rascal | 3R | Creature — Devil Employee | When Rad Rascal enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 3/3 |
Frozen Aether | 3U | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Kismet | 3W | Enchantment | Artifacts, creatures, and lands your opponents control enter the battlefield tapped. |
Cranial Plating | 2 | Artifact — Equipment | Equipped creature gets +1/+0 for each artifact you control. {B}{B}: Attach Cranial Plating to target creature you control. Equip {1} |
Militant Inquisitor | 2W | Creature — Human Cleric | Militant Inquisitor gets +1/+0 for each Equipment you control. 2/3 |
Jadelight Ranger | 1GG | Creature — Merfolk Scout Ranger | When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.) 2/1 |
Heir of the Ancient Fang | 2G | Creature — Snake Samurai | Heir of the Ancient Fang enters the battlefield with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.) 2/3 |
Undercity Uprising | 2BG | Sorcery | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
Ashenmoor Liege | 1B/RB/RB/R | Creature — Elemental Knight | Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. 4/1 |