M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Mistform Mutant | 4UU | Creature — Illusion Mutant | {1}{U}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 3/4 |
Fulminator Mage | 1B/RB/R | Creature — Elemental Shaman | Sacrifice Fulminator Mage: Destroy target nonbasic land. 2/2 |
Twilight Shepherd | 3WWW | Creature — Angel | Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/5 |
Treasure Nabber | 2R | Creature — Goblin Rogue | Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn. 3/2 |
Lotho, Corrupt Shirriff | WB | Legendary Creature — Halfling Rogue | Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1 |
Caravan Hurda | 4W | Creature — Giant | Lifelink (Damage dealt by this creature also causes you to gain that much life.) 1/5 |
Dense Canopy | 1G | Enchantment | Creatures with flying can block only creatures with flying. |
Skanos, Black Dragon Vassal | 4BG | Legendary Creature — Dragon Ranger | Menace Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power. 5/5 |
Agency Outfitter | 4UU | Creature — Sphinx Detective | Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. 4/3 |
Truth or Consequences | 2UR | Sorcery | Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote. |