M:tG card similarity search
3B · Creature — Kor Rogue Minion
{2}{B}, {T}: Target player discards a card. Activate only as a sorcery. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Hellish Rebuke | 2B | Instant | Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life." |
| Shell Skulkin | 4 | Artifact Creature — Scarecrow | {3}: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/2 |
| Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |
| Blade-Tribe Berserkers | 3R | Creature — Human Berserker | Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn. 3/3 |
| Intangible Virtue | 1W | Enchantment | Creature tokens you control get +1/+1 and have vigilance. |
| Nyx Weaver | 1BG | Enchantment Creature — Spider | Reach At the beginning of your upkeep, mill two cards. {1}{B}{G}, Exile Nyx Weaver: Return target card from your graveyard to your hand. 2/3 |
| Veteran Charger | 2G | Creature — Centaur Soldier | When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2. 2/2 |
| Mortarion, Daemon Primarch | 5B | Legendary Creature — Demon Primarch | Flying Primarch of the Death Guard — At the beginning of your end step, you may pay {X}. If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn. 5/6 |
| Devil K. Nevil | 2R | Legendary Creature — Devil Performer | Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1 |
| Failed Fording | 1U | Instant | Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |