M:tG card similarity search
4WW · Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Akoum | Plane — Zendikar | Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted. | |
Hunted Phantasm | 1UU | Creature — Spirit | Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens. 4/6 |
A-Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
Dawning Purist | 2W | Creature — Human Cleric | Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2 |
Stroke of Midnight | 2W | Instant | Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token. |
Crisis of Conscience | 4WW | Sorcery | Choose one — • Destroy all tokens. • Destroy all nonland, nontoken permanents. |
Hithlain Rope | 2 | Artifact | Hithlain Rope can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. {2}, {T}: Draw a card. The player to your right gains control of Hithlain Rope. |
Eliminate | 1B | Instant | Destroy target creature or planeswalker with mana value 3 or less. |
Razorjaw Oni | 3B | Creature — Demon Spirit | Black creatures can't block. 4/5 |
Heartseeker | 4 | Artifact — Equipment | Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |