M:tG card similarity search
4WW · Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Name | Mana | Type | Text |
---|---|---|---|
Simple | 1GW | Sorcery | Destroy all Auras and Equipment. |
Seismic Spike | 2RR | Sorcery | Destroy target land. Add {R}{R}. |
Rubble Reading | 3R | Sorcery | Destroy target land. Scry 2. |
Consume the Meek | 3BB | Instant | Destroy each creature with mana value 3 or less. They can't be regenerated. |
Merfolk Assassin | UU | Creature — Merfolk Assassin | {T}: Destroy target creature with islandwalk. 1/2 |
Big Game Hunter | 1BB | Creature — Human Rebel Assassin | When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
Rise of the Eldrazi | 9CCC | Sorcery | This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi. |
Murderous Cut | 4B | Instant | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Destroy target creature. |
Trip Wire | 2G | Sorcery | Destroy target creature with horsemanship. |
Terminal Agony | 2BR | Sorcery | Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |