Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Catastrophe

4WW · Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
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Dimir House Guard 3BCreature — Skeleton Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.) 2/3
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Lord Windgrace 2BRGLegendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5
A-Tatyova, Steward of Tides GGULegendary Creature — Merfolk Druid Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4
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Rimrock Knight 1RCreature — Dwarf Knight Rimrock Knight can't block. 3/1
Assassin's Trophy BGInstant Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Screeching Harpy 2BBCreature — Harpy Beast Flying {1}{B}: Regenerate Screeching Harpy. 2/2
Greater Stone Spirit 4RRCreature — Elemental Spirit Greater Stone Spirit can't be blocked by creatures with flying. {2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn." 4/4
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