Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Catastrophe

4WW · Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Patient Naturalist 2GCreature — Human Scout When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.) 2/3
Branch of Boseiju Enchantment Creature — Plant Reach Branch of Boseiju gets +1/+1 for each land you control. 0/0
Dawn to Dusk 2WWSorcery Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Bound in Silence 2WTribal Enchantment — Rebel Aura Enchant creature Enchanted creature can't attack or block.
Luminous Bonds 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Pacifism 1WEnchantment — Aura Enchant creature Enchanted creature can't attack or block.
Tidal Warrior UCreature — Merfolk Warrior {T}: Target land becomes an Island until end of turn. 1/1
Hinterland Drake 2UCreature — Drake Flying Hinterland Drake can't block artifact creatures. 2/3
Natural Emergence 2RGEnchantment When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
Roaring Earth 1GEnchantment Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control. Channel — {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Page 270