Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Catch

1UR · Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Holga, Relentless Rager 4RRLegendary Creature — Human Barbarian Haste Holga, Relentless Rager must be blocked if able. Whenever Holga attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. 4/6
Mina and Denn, Wildborn 2RGLegendary Creature — Elf Ally You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn. 4/4
Bold Defense 2WInstant Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Hate Weaver 1BCreature — Zombie Wizard {2}: Target blue or red creature gets +1/+0 until end of turn. 2/1
Cliffrunner Behemoth 3GCreature — Rhino Beast Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3
Hair-Strung Koto 6Artifact Tap an untapped creature you control: Target player mills a card.
Necromancer's Familiar 3BCreature — Bird Spirit Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. 3/1
Puca's Mischief 3UEnchantment At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.
Renounce 1WInstant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Crackling Emergence 1REnchantment — Aura Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
Page 197