Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Catch

1UR · Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Inflation Station Artifact — Contraption Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn.
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Salivating Gremlins 2RCreature — Gremlin Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3
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Tragic Slip BInstant Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Emrakul, the World Anew 12Legendary Creature — Eldrazi When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12
Olivia's Midnight Ambush 1BInstant Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Nacre Talisman 2Artifact Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
Fervent Cathar 2RCreature — Human Knight Haste When Fervent Cathar enters the battlefield, target creature can't block this turn. 2/1
Harmonious Emergence 3GEnchantment — Aura Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
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