Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Catch

1UR · Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Similar cards

Color identity:
NameManaTypeText
Crypt Ripper 2BBCreature — Shade Haste {B}: Crypt Ripper gets +1/+1 until end of turn. 2/2
Grim Draugr 2BSnow Creature — Zombie Berserker {1}{S}: Grim Draugr gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures. {S} can be paid with one mana from a snow source.) 3/2
Sarah's Wings WTribal Instant — Angel Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)
Victory 2WSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.
Aura Graft 1UInstant Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Assault Strobe RSorcery Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Double Cleave 1R/WInstant Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Twice the Rage 1RInstant — Adventure Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
Assault Suit 4Artifact — Equipment Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Spirit en-Dal 2WCreature — Spirit Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.) 2/1
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