Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cateran Persuader

BB · Creature — Human Mercenary

{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. 2/1

Similar cards

Color identity:
NameManaTypeText
Bright-Palm, Soul Awakener 1RGWLegendary Creature — Fox Shaman Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn. 4/3
Southern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target red permanent. 3/3
Haunted Crossroads 2BEnchantment {B}: Put target creature card from your graveyard on top of your library.
Araba Mothrider 1WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Mothrider Samurai 3WCreature — Human Samurai Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 2/2
Stiltstrider 3GGCreature — Rhino Performer Reach When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. 5/4
S.N.E.A.K. Dispatcher 1UCreature — Human Spy {2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on the top or bottom of its owner's library. 2/1
Selective Adaptation 4GGSorcery Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Enduring Angel 2WWWCreature — Angel Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. 3/3
Rummaging Wizard 3UCreature — Human Wizard {2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 2/2
Page 261