M:tG card similarity search
1R · Sorcery
As an additional cost to cast this spell, discard two cards. Draw three cards.
Name | Mana | Type | Text |
---|---|---|---|
Avatar of Discord | B/RB/RB/R | Creature — Avatar | ({B/R} can be paid with either {B} or {R}.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards. 5/3 |
Stormcage Containment Facility | Plane — Unknown Planet | Each creature card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) Whenever chaos ensues, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) | |
Dosan the Falling Leaf | 1GG | Legendary Creature — Human Monk | Players can cast spells only during their own turns. 2/2 |
Dream Halls | 3UU | Enchantment | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Teferi's Imp | 2U | Creature — Imp | Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Whenever Teferi's Imp phases out, discard a card. Whenever Teferi's Imp phases in, draw a card. 1/1 |
Blackmail | B | Sorcery | Target player reveals three cards from their hand and you choose one of them. That player discards that card. |
Eldritch Evolution | 1GG | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution. |
Reparations | 1WU | Enchantment | Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card. |
Captain of Umbar | 2U | Creature — Human Pirate | {1}, {T}: Draw a card, then discard a card. 2/3 |
Flux | 2U | Sorcery | Each player discards any number of cards, then draws that many cards. Draw a card. |