M:tG card similarity search
1G · Creature — Human Cleric
Each creature you control with a counter on it has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {T}: Put a +1/+1 counter on target creature that entered the battlefield this turn. 1/2
Name | Mana | Type | Text |
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Mycosynth Fiend | 2G | Creature — Phyrexian Horror | Mycosynth Fiend gets +1/+1 for each poison counter your opponents have. 2/2 |
Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. | |
Scholar of Stars | 3U | Creature — Human Artificer | When Scholar of Stars enters the battlefield, if you control an artifact, draw a card. 3/2 |
Ulder Ravengard, Marshal | 1RW | Legendary Creature — Human Noble Soldier | When Ulder Ravengard, Marshal enters the battlefield, another target nontoken creature you control gains double team until end of turn. Whenever Ulder Ravengard attacks, conjure a duplicate of another target nontoken attacking creature into your hand. 3/3 |
Devoted Grafkeeper | WU | Creature — Human Peasant | When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1 |
Greymond, Avacyn's Stalwart | 2WW | Legendary Creature — Human Soldier | As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4 |
Bloodcrazed Neonate | 1R | Creature — Vampire | Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1 |
Imodane's Recruiter | 2R | Creature — Human Knight | When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn. 2/2 |
Due Diligence | 2W | Enchantment — Aura | Enchant creature When Due Diligence enters the battlefield, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance. |
Crimson Mage | 1R | Creature — Human Shaman | {R}: Target creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |