M:tG card similarity search
W · Creature — Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life. 1/1
Name | Mana | Type | Text |
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Barbed Servitor | 3B | Artifact Creature — Construct | Indestructible When Barbed Servitor enters the battlefield, suspect it. (It has menace and can't block.) Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life. Whenever Barbed Servitor is dealt damage, target opponent loses that much life. 1/1 |
Bladed Battle-Fan | 1B | Artifact — Equipment | Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Glint-Sleeve Artisan | 2W | Creature — Dwarf Artificer | Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) 2/2 |
Visionary Augmenter | 2WW | Creature — Dwarf Artificer | Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) 2/1 |
Debtors' Transport | 5B | Creature — Thrull | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3 |
Cathedral of War | Land | Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {C}. | |
Gleaming Overseer | 1UB | Creature — Zombie Wizard | When Gleaming Overseer enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace. 1/4 |
Wistful Selkie | G/UG/UG/U | Creature — Merfolk Wizard | When Wistful Selkie enters the battlefield, draw a card. 2/2 |
Infiltrator il-Kor | 4U | Creature — Kor Rogue | Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/1 |
Misfortune | 1BRG | Sorcery | An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player. |