Card Codex

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17 May 2024: Card library updated.

Catlike Curiosity

· Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Emperor's Vanguard 3GCreature — Human Scout Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/3
Midnight Covenant 1BEnchantment — Aura Enchant creature Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."
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Suspicious Stowaway 1UCreature — Human Rogue Werewolf Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Shortcut Seeker 3UCreature — Human Rogue Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/5
Bloodcrazed Neonate 1RCreature — Vampire Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Angus Mackenzie GWULegendary Creature — Human Cleric {G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step. 2/2
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