M:tG card similarity search
1W/B · Instant
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Name | Mana | Type | Text |
---|---|---|---|
Altac Bloodseeker | 1R | Creature — Human Berserker | Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.) 2/1 |
Ignite Disorder | 1R | Instant | Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures. |
Nefashu | 4BB | Creature — Zombie Mutant | Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn. 5/3 |
Snowblind | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
Nightmare | 5B | Creature — Nightmare Horse | Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control. */* |
Plague Witch | 1B | Creature — Elf Spellshaper | {B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn. 1/1 |
Giant Killer | W | Creature — Human Peasant | {1}{W}, {T}: Tap target creature. 1/2 |
Warren Weirding | 1B | Tribal Sorcery — Goblin | Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn. |
Cursed Ronin | 3B | Creature — Human Samurai | Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {B}: Cursed Ronin gets +1/+1 until end of turn. 1/1 |
Rumbling Aftershocks | 4R | Enchantment | Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to any target equal to the number of times that spell was kicked. |