M:tG card similarity search
1R · Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Name | Mana | Type | Text |
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Oath of Kaya | 1WB | Legendary Enchantment | When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life. Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life. |
Mage Slayer | 1RG | Artifact — Equipment | Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3} |
Punish the Enemy | 4R | Instant | Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature. |
Injury | 2R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Injury deals 2 damage to target creature and 2 damage to target player or planeswalker. |
Hungry Flames | 2R | Instant | Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker. |
Lunge | 2R | Instant | Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker. |
Shower of Sparks | R | Instant | Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker. |
Lava Storm | 3RR | Instant | Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature. |
Chandra, Pyrogenius | 4RR | Legendary Planeswalker — Chandra | [+2]: Chandra, Pyrogenius deals 2 damage to each opponent. [−3]: Chandra, Pyrogenius deals 4 damage to target creature. [−10]: Chandra, Pyrogenius deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Loyalty 5 |
Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |