Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cavalry Drillmaster

1W · Creature — Human Knight

When Cavalry Drillmaster enters the battlefield, target creature gets +2/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 2/1

Similar cards

Color identity:
NameManaTypeText
Ruff, Underdog Champ 2WWLegendary Creature — Dog Soldier All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1. 3/2
Stone-Throwing Devils BCreature — Devil First strike 1/1
Urborg Legendary Land {T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.
Sabretooth Tiger 2RCreature — Cat First strike 2/1
Kwende, Pride of Femeref 3WLegendary Creature — Human Knight Double strike Creatures you control with first strike have double strike. 2/2
Kjeldoran Skyknight 2WCreature — Human Knight Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 1/1
Sarevok, Divine Usurper 3WBLegendary Creature — Human Knight First strike At the beginning of combat on your turn, target creature you control gains first strike and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Cloud Crusader 2WWCreature — Human Knight Flying First strike (This creature deals combat damage before creatures without first strike.) 2/3
Sanctified Charge 4WInstant Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Knight of Dawn 1WWCreature — Human Knight First strike {W}{W}: Knight of Dawn gains protection from the color of your choice until end of turn. 2/2
Page 18